UO Sagas: Deciphering Tools & Auto Treasure Map Deciphering Version 1.0

Created: 13 days ago on 06/05/2025, 08:39:14 PMUpdated: 13 days ago on 06/05/2025, 08:50:30 PM
Size: 3944

Description: Load up deciphering tools in your back and all your undecoded maps, click run. The script will decipher all maps in your backpack. Current issue with randomly stopping, need to fix that.

--======================================-- -- Automated Map Deciphering Script -- -- UO Sagas (Compatible Verified) -- -- Author: Khal Draco -- --======================================-- -- CONFIGURATION -- local TOOL_GRAPHIC = 0x0FBF -- Deciphering Tools local MAP_GRAPHIC = 0x14EB -- Treasure Map (Generic graphic ID) local PAUSE_BETWEEN = 1500 -- Time to wait between uses (ms) local TOOL_NAME_MATCH = "deciphering tools" -- Lowercase match for naming fallback local PLAYER_NAME = "[insert your character name here]" -- Name used to detect already-decoded maps -- Track already-decoded maps local seen = {} -- UTILITY: Find tool in backpack -- local function FindTool() local tools = Items.FindByFilter({ Graphic = TOOL_GRAPHIC, RootContainer = Player.Backpack.RootContainer }) for _, item in ipairs(tools) do if string.lower(item.Name or "") == TOOL_NAME_MATCH then return item end end return tools[1] or nil end -- UTILITY: Find one undecoded map in backpack -- local function FindNextUndecodedMap() local maps = Items.FindByFilter({ Graphic = MAP_GRAPHIC, RootContainer = Player.Backpack.RootContainer }) for _, map in ipairs(maps) do if not seen[map.Serial] then local name = map.Name or "" if name:lower():find("map") and not name:lower():find("decoded by " .. PLAYER_NAME:lower()) then return map else seen[map.Serial] = true -- skip it in future end end end return nil end -- MAIN LOOP -- Messages.Overhead("Starting auto-decipher...", 93, Player.Serial) while true do local tool = FindTool() if not tool then Messages.Overhead("No deciphering tools found!", 33, Player.Serial) break end local map = FindNextUndecodedMap() if not map then Messages.Overhead("No undecoded maps found.", 53, Player.Serial) break end -- Use tool and wait for valid targeting window Player.UseObject(tool.Serial) local targetingReady = false for i = 1, 10 do if Targeting.WaitForTarget(200) then targetingReady = true break end Pause(100) end if targetingReady then Targeting.Target(map.Serial) seen[map.Serial] = true local label = map.Name or "" label = label:gsub("[\n\r]", " ") if label == "" or label == "Backpack" then label = "Treasure Map [" .. tostring(map.Serial) .. "]" end Messages.Overhead("Deciphering: " .. label, 84, Player.Serial) Pause(PAUSE_BETWEEN) else Messages.Overhead("Targeting did not activate — skipping.", 33, Player.Serial) seen[map.Serial] = true end Pause(PAUSE_BETWEEN) end Messages.Overhead("Auto-deciphering complete!", 93, Player.Serial)
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